Posts from February 2024

Back to Death Stranding

3 min read

Death Stranding

Death Stranding is easily one of my top 5 games ever. I bought the PS4 version, on a whim, back in early 2020, to see what all the fuss was about. I didn't know much about it other than the love/hate it seemed to be getting. I can still remember the first session, being a bit confused about what was going on, and then suddenly hitting a perfect moment in the game where I knew it was for me, and that I was going to love it.

That moment? It's when you're setting out for the incinerator, the camera pulls back, the landscape opens up before you, and Bones by Low Roar kicks in. Perfection!

I went on to finish the story in around 45 to 50 hours (much of that overlapping with the first week or so of lockdown during the pandemic); and then played at least as much again just exploring, building zip lines, roads, etc.

I even kept a photoblog of my time in the game.

About a year back I bought the Director's Cut of the game, this time for PC. I'd decided that I had to play it through again and did start streaming it. Annoyingly though the PC setup wasn't great. The game itself ran just fine on my PC, but the controller setup meant that, as I sat on the sofa, it would drop connection from time to time. The only workaround for this was to sit on my office chair closer to the TV and, really, this wasn't comfortable.

Eventually that play-through fell away.

Fast forward to last week and the release of the 10 minute Death Stranding 2 trailer and I was hooked all over again! While it never totally went away, my obsession with this game was back full force.

I had to play again!

Meanwhile, between the attempt to play through on the PC and now, I'd acquired a PS5 and at some point I'd upgraded my PS4 version of Death Stranding to the PS5 Director's Cut.

So I had to. I just had to. I'd had a great time streaming my play through the story of Cyberpunk 2077 so it made sense to do the same with Death Stranding.

Last night I hit New game on my PS5 and played for just over 2 hours. This play through is likely going to take a long time -- my work situation means I have a longer and more tiring commute -- but I'm determined to do it. I want to experience all of the extra things in the Director's Cut, including the extra story (which I've read there is, but haven't seen or read about).

I hope, eventually, the playlist I started will have the full story plus lots more fun and building and exploring in it. Hopefully I'll be done just in time for the release of DS2! (and GTA6, it's going to be a busy year for gaming next year!)

How not to ask for help

10 min read

My association with Textual works on two levels: on the one hand, sure, it's currently my day job; on the other hand it's a FOSS project that I'm keen to support so "free time me" tries to work with it and support others working with it too. For this reason you'll often see me being terminally1 online in the Textual Discord, trying to answer questions as they come up, every waking free moment.

Almost without exception the people who ask for help are appreciative and ask in the spirit of wanting help and wanting to work together with whoever is helping them to get an answer. That... that's actually quite a cool thing to be part of. I like the sense of community that comes from someone going "bah I'm trying to do this thing and it isn't working PLEASE HELP!".

And then... well, let's just say that sometimes the odd question will crop up that seems to be asked from a less collaborative position.

Without wanting to appear to dunk on an individual (I don't wish to), I want to break down an example that happened yesterday. For some background, I'd been AFK all day, having a wonderful time in town with a friend, shopping, lunch, a movie, that sort of thing. A nicely-chilled day where I didn't even look at the Discord notifications that had popped up on my watch and phone.

However, later on that evening, finally home and flopped on the sofa, I saw a question pop up that, while lacking any useful detail and possibly suffering a wee bit from being an XY problem, the immediate answer was clear:

BadIdentifier: 'test.udp_json_client-input' is an invalid id; identifiers must contain only letters, numbers, underscores, or hyphens, and must not begin with a number.

????????????????? a dot isn't allowed?

Like I say: it lacks context and detail, and the number of question marks doesn't really clarify much, but the core question that seems to be at play here is "is it true that a full stop can't be used as part of the ID of a widget?".

The answer is: no, it can't. There's a reason for that too, and if someone were to take a step back for a moment and think about how IDs play a part in queries and how they'd be used in a stylesheet, the reason for that might pop out. So, to help the person asking the question walk in the direction of the answer, I reply:

When you come to query that how would the parser know it’s not ID “test” combined with a class, if dot was allowed?

Before we go on, to illustrate my point, consider this ID: foo.bar. When you come to query that back, or use it in a stylesheet, how would #foo.bar look? Is it a widget with the ID foo.bar; or is it a widget with the id foo and the class bar?

As far as Textual's CSS is concerned, it would be the latter.

But at this point it didn't seem necessary to get into all that detail; I like to try and assume knowledge on the part of the person asking the question, sans any other evidence, so for the moment I'll assume a "oh, right, yeah, that's a damn good point" kind of reply. Or if not, perhaps a "I don't quite follow, could you explain?" reply, in which case I'm happy to go into all the detail.

The reply was neither:

why are element ID and classes co-mingled?

this was previously allowed so your question doesn't really make sense to me

Now I'm confused. Asking why element IDs and classes are co-mingled seems odd; but I'm used to chatting with people who don't have English as a first language so I'm going to assume it's just a wording choice; but the latter part is very odd: this has never been allowed. Or, more to the point... without any proper context I can't really appreciate what claim is being made here.

You see... I did notice a bug in Textual recently, when it came to widget IDs. Long story short: when you set your ID for the widget in your code, no actual validation of the ID was being done. This was an oversight that was fixed in the latest release.

But knowing that that's the case would be guesswork on my part; I'm also fresh at my desk after a day out; I'm probably not quite in the coding/Textual zone yet, so rather than try and guess half of the conversation, it's easier to just ask the person who is asking. So I ask them to restate the question, and give some more background.

The reply is:

the objective is to put a string like test.udp_json_client-input as the label of a tab, which previously just used the ID property. from skimming release notes, is it better to explicitly set the label, and then assign something compliant for the ID separately?

Wait... what? I thought we were talking about valid widget IDs, now we're talking about tabs and labels? Do we mean TabbeContent and the labels of a TabPane? This is a bit different. So I'm sat there trying to figure out this person's thought process so I can offer the help they're after and this follows:

okay @davep, you have a real bug. --content-tab- prefix is not ephemeral. if I create a tab and grab .id, that prefix comes with it, so if you save it for later and try to set .active, assigning .active doesn't agree that there is a tab --content-tab-thing

so I need to de-mangle the name manually before assigning .active I guess?

Wut? Like... wut? Okay, we do seem to be talking about TabbedContent, I recognise the values being mentioned here; we did some work late on last year that added some namespacing to parts of the TabbedContent widget in an effort to reduce some foot-gun situations.

But... there's no . being used in the IDs as part of that; why are we now proclaiming a bug in an unrelated PR? That's quite the leap with zero evidence. Like... sure, I'm all for being alerted to bugs and fixing them, but this doesn't seem like that.

And then there's the "so I need to..." conclusion that also seems to have no connection to the original question.

Anyone who has ever done support will recognise this situation, I'm sure. Someone has seen a problem, they've dug around a little and reached a conclusion about what the cause is, and turns up looking for help with the conclusion they've reached (very much a variant of a XY problem).

That almost never gets us where we want to go, so I do the obvious thing; I try and reboot the question; I try and get us back to the start and try and get some clarity; I try and encourage asking the question with zero assumptions:

I'm afraid I'm still not really understanding your question, as it now no longer seems to relate to what you very first asked. Perhaps you could start again, ideally with an MRE of what you're looking at and trying to do, for clarity?

I figure, whatever the problem is, it can be illustrated with like a dozen lines of code. Also, when asking people to do this, it often actually helps them rubber-duck their own problem. There's been plenty of times on Discord where someone's "found a bug" in Textual, they're asked to make an MRE of it, and they come back and go "oh, shoot, right, I did that and realised the bug was in my code". It's cool when they happens; everyone learns something.

So... no MRE comes back, but this is the reply:

I'm trying to fix multiple breakages in my application from some recent changes. Right now I can't wrap my head around what to assign a tabbed_content.active for it to work how it did before (where if you have a tab with ID sample, you can assign tabbed_content.active = "sample", but you can't do that anymore)

While not an MRE, I can work with this. It seems clear that they have a TabbedContent where they have a TabPane with the ID "sample" and they are struggling to make it the active tab by setting active to "sample". That seems hugely unlikely, this is what TabbedContent is all about, I think we'd have noticed (I'm petty sure we've got unit tests that cover this), but I'm game. I can test this. And the MRE I write will illustrate there isn't a problem.

So I reply:

Again, I can only suggest that you make an MRE of the issue you're seeing. For example, here's me making a set of tabs, the last of which has the ID "four", and I set the active to "four":

and provide the code:

from textual.app import App, ComposeResult
from textual.widgets import TabbedContent, TabPane, Label

class TabbedContentApp(App[None]):

    def compose(self) -> ComposeResult:
        with TabbedContent():
            with TabPane("One", id="one"):
                yield Label("One")
            with TabPane("Two", id="two"):
                yield Label("Two")
            with TabPane("Three", id="three"):
                yield Label("Three")
            with TabPane("Four", id="four"):
                yield Label("Four")

    def on_mount(self) -> None:
        self.query_one(TabbedContent).active = "four"

if __name__ == "__main__":
    TabbedContentApp().run()

Based on what they've most-recently said is the problem, I'm confident they'll see that this MRE is their situation in a nutshell, and we can work out from there and figure out what the problem is they're seeing and where this . in their IDs is coming from (because I'm very confident it isn't coming from the work that was done on TabbedContent).

This is good. We're getting close to heading down a good path; I can feel it!

I was wrong.

https://github.com/Textualize/textual/blob/main/src/textual/widgets/_tabbed_content.py#L513

there's no way you can deny you just added a metric ton of shenanigans with the tab ID stuff. I can't get it to work at all anymore (assigning .active), but yes I will either come up with an MRE or find the bug and let you know

So, rather than back up a wee bit, work with the MRE I wrote for them so we can take a walk through the problem, they instead decide to tell me that the PR I did last year (which still isn't implicated in any of this outwith of them seemingly assuming it's the cause of all the issues, presented with zero evidence that it is) was simply "a metric ton of shenanigans".

No!

Stop!

This is not how you ask for help.

This isn't how you ask for help from a product or service you pay for. This really isn't how you ask for help from a Free Software project, where the people who are offering you help are doing so in their free time because they want people to be able to build cool things with it.

It really isn't hard at all to show just a wee bit of respect for people's time and willingness to try and help you.

Now... I get it. I can imagine a scenario where someone has just updated Textual and their application suddenly starts throwing all sorts of weird and new errors. That happens. That happened to me on Thursday evening just gone. But that's no reason for approaching getting help like this.

The way to approach it is this: pin the problem dependency, perhaps publish a new version of your application so there's no accidental update of the dependency, then head to any of the help resources for the dependency has and work with people who want to help you to find the cause of the problem. Trust me, it'll go a lot faster if you work with them, take on board suggestions (no matter how odd they might first appear), and really don't call their code "a metric ton of shenanigans".

The conclusion to all of this? The person asking the question eventually found they were setting some widget's ID to an invalid ID; one with a . in it. So as I suspected and wanted to walk them to: they had invalid IDs all along and they only found out about this because ID validation was fixed.

Perhaps one day they'll retract the claim that my actually-unrelated code that wasn't "just" released but was from last year is "a metric ton of shenanigans". ¯\_(ツ)_/¯


  1. Geddit? GEDDIT?